![]() ![]() These tiles act as the only way of obtaining these resources, meaning they will often be fought over in some capacity. Others are optional, such as buying a djinn or goods from the market. Some are mandatory, such as placing palm trees and buildings on that tile, earning the owner of the tile more victory points. Secondly, that tile provides the player with an ability. Firstly, if you claimed the final meeple on that tile and it isn’t already claimed, you get to place one of your camels on that spot, earning that many points. ![]() When you end a turn on a specific tile, two things happen. ![]() Each tile represents a different location, each with their own victory points and abilities. More often than not, these will be used to claim territories. By multiplying the blue meeples you pick up by the number of blue spaces surrounding and including your tile, players can earn a lot of victory points, giving you more victory points to bid with as well.įinally, assassins, the red meeples, allow you to kill meeples off the board or those that your opponents have collected, allowing you some control over the board state. ![]() You can also obtain snake charmers this way, acting as a currency for different card effects or obtaining djinn.īlue meeples are builders, rewarding players by giving you some extra cash immediately. Successful set collection can result in a massive 72 points, encouraging you to get the rare cards while they’re available. Green meeples are merchants, allowing you to scoop up and collect goods from a market. They’re also worth two points each if you keep them, but that’s highly unlikely, as most djinn provide at least four points plus their ability at the cost of two meeples. Each vizier is one victory point alone, but your collection provides an additional ten for each opponent who has less than you.Įlders, the white meeples, are used to pay for djinns, mystical entities who provide players with game-breaking abilities and beautiful art. The yellow meeples are viziers, which rewards the player who has the most at the end of the game. Each color of meeple acts as a form of currency, interacting with the various systems and forming the strategic core of this “kitchen sink” style of game.īy that, I mean that are a bunch of loosely connected ways of getting points, each more or less sectioned off from one another: Once you reach your final tile, you pick up the meeple you dropped and all matching meeples, a requirement being that at least one meeple of the same color must be on that last spot. The main crux of each round is bidding for turn order with victory points, followed by players picking up a handful of meeples and procedurally dropping them, one at a time, on adjacent tiles, creating a breadcrumb path leading to your ultimate destination. It’s not unusual for modern games to iterate on the classics, but Five Tribes is unique in that is one of the few games to adapt the core concept of Mancala, whose mechanics have surprisingly gone untouched over the years. It’s a thought that prods at my mind, asking, “Why did you ever like this game in the first place, and what about it irritates you so?” And while it’s a disappointing question to ask, I think it’s worth exploring. Yet, as time has stumbled forward, I’ve found myself growing less and less interested in bringing it to the table, and when I do bother to bring it out, it ends with a certain frustration, a light irritation in the back of my head. As of writing, the title stands as the 48th highest ranked game of all time, and has spawned multiple expansions and promos. So it goes without saying that Five Tribes was a title that immediately grabbed my attention with such a talented man at the reins and a unique and colorful theme, it was hard not to get pulled into the experience, and it’s clear that I’m not the only one. A designer that’s helped create some of the most noteworthy games in the industry, including Shadows Over Camelot, 7 Wonders: Duel, Kingdomino, and, my personal favorite, Cyclades. It’s hard not to turn the corner of a BoardGameGeek page without seeing the name “Bruno Cathala” written reverently, and with good reason. ![]()
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