![]() ![]() Guess I can't say much since I didn't even play the tutorial though. Granted, I didn't do the tutorial, but a lot of stuff seems to just go unexplained. This adds to the difficulty, which I partly appreciate, but for the most part it's annoying. The others, well, I dunno, but at least the game auto-saves fairly frequently to compensate. I'm positive one of them was a memory leak from me storing three inventory's worth of crap in my pocket dimension. Unfortunately.īugs, particularly crashes. ![]() Fortunately, you get a little "pocket dimension" early on that you can teleport to at any time and store your goods (on the floor). I am so damned tired of hearing "your inventory is full" I want to punch the screen sometimes. It does, however, get points for being very in-depth. While the game even mocks itself for having an awful, unrefined crafting system, the UI for it is just atrocious. You'll be excited to die so you can make a new character.Ĭrafting system. You can make seemingly infinite combinations of skillsets for characters, and the dungeons are always randomized. I haven't messed with any of the mods myself, but it looks like there are quite a few from what I've browsed on the intertubes. Similarly, sound effects are satisfying not much else to say about that. Either way, while it gets a bit grating sometimes, they're well done and enjoyable for the most part. A couple tracks are reminiscent of Castlevania, while others you might expect to hear in a bar on Tatooine. Remember, this is a roguelike, and it's not meant to be flashy, but the sprites are well designed, well animated, effects look good and appropriate for what they do. Really though, while some of the humor falls flat, most of it will make you smirk. This game would get the "not as funny as it thinks it is" award if it weren't for the clever use of deadpan references, most of which you'll get, and some of which you'll be like "heh, I got that, bet no one else did." The humor serves as a nice respite from the many servings of pain pudding this game can potentially give you. You select each of these every time you make a character. But, on the other side of the coin, it also gives you plenty of variety in difficulty, with 3 difficulty settings, a permadeath/ironman setting, and a setting to make the floors smaller but grant the same experience. There's a million ways to play this game, and it will give you *plenty* of opportunity to test out different builds. So let's begin with the pros and cons, then I'll go into some deeper aspects of the game. So believe me when I tell you, this game will grab hold of your balls and challenge the ever-loving sh*t out of you. I've played through this umpteen times on "Rogue" (Hard) difficulty, on Permadeath, and still haven't beat it, refusing to look up any guides apart from what skills actually do. Roguelikes are not for everybody, but Dungeons of Dredmor breathes some new life to the genre. ![]() By Xavren | Review Date: ApThis is one of those games that goes under the radar. ![]()
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